Posts

Project/update - Blocking torso, 17/03/20

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I have not have much time to add towards the torso. Nevertheless I feel like the majority of the tunic has been completed. All that is need is the arm and sleeve details. Soon after that I can add the collar and hands. More five minute pose exercises using the Mery rig. The first exercise proved a little dis-orienting as the camera was rotated 180 degrees. There are a few points of contact that I am missing in the five minutes given such as the head touching the ground render of exercise the 'right' way up

Project/update - Blocking torso, 13/03/20

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Continuing to model the torso, I have added sleeves and the lower section below the belt. As for now the upper torso is the most completed with several creases in the fabric. Never the less it is far from finished. The profile of the model had to be changed in-order to make sense in a 3D world. This has also included change the overall shape of the torso, no longer following the orthograph with complete accuracy. Details to be added to the torso include the shoulder material, belt details and some more creases. half of the tunic behind half of the tunic whole tunic whole tunic behind Five minute pose exercises, one using the bony rig the other two using the Mery rig.

Update - Flour bag, 05/03/20

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The flour bag animation was completed within two sessions after the initial post. This was done with a few errors. While I had based it on my Adobe Animate animation from university, there were some deviations. I decided to change the angle of the camera to increase the impact of the bag hitting the ground. My biggest gripe is the "floaty-ness" of the box and that the bottom left corner of the bag twists when it stands. However the latter should not be an issue as the animation is not suppose to be viewed from the front on. Neither the less, I felt it should be included. 2016 Animate animation five minute poses Aside from the Flour bad and Mery rig there was also the 'ultimate Bony' rig which can be downloaded at: https://www.behance.net/gallery/17774421/Ultimate-Rigs-for-FREE. The rig itself was simpler in-terms of fingers and facial features making the five minute posing exercise quick even for the first time. Reference images have been ...

Posing Practice - Mery rig, 02/03/20

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Doing some five minute pose exercise using the Mery rig, I found that the total amount of controls were more than that of Moom's. As a result the first few poses took a minute longer to block in before having the additional minute for fingers and face. After a while I got use to the rig and managed to complete poses just over fives minutes. Its been quite nice to use a new rig pose with but I will still be using Moom rig in the future.

Update - Free rigs, 25/02/20

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Trying out new rigs for animation I found several which I quite liked. For starters a flour bag rig which is quite robust and easy to understand. The reason why I chose this rig was to redo my flash animation consisting of a flour bag. This is an animation task that is typically given to those new to animation.  Flour bag rig by Joe Daniels Download rig at:  https://gumroad.com/l/floursackmaya I started with the bag dropping which at first was too much like a body. This was due to the nature of flour bags loosing energy very quickly when they hit the ground which does look odd at times. This means that the bag should hit the ground with little to no bounce. I will continue to improve the animation of the bag getting up. Another rig was the Mery rig which I played around with before ending with a quick pose. To my knowledge this rig has not been set up with Arnold shaders and so will not be rendered so. This pose was quickly done without reference.  ...

Project/update - Blocking torso, 25/02/20

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 I have started on blocking out the torso for my character. A hole has been cut out in preparation for the arm. Aside from that the basic shape is beginning to form. blocking torso While there is no special event I have modeled, skinned and textured a rose. I actually found the initial texture to be too dark and so it had to be adjusted to have increased saturation. The model is of simple geometry with the petals and the top of the stalk being a single plane. render of model Today's five minute pose consist of heels. Less dramatic than other poses, I still found myself short on time. image reference from: https://www.quickposes.com/en/gestures/random render from behind

Project/update - Hair, 23/02/20

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In an attempt to keep the character relatively simple the geometry was less dense for the head. The hair modelled contains more polygon in order to get the desired shapes and edges. Because of the denser mesh it was a little confusing to clean but I am happy with the result.    three-quarters view I have gone for a smoother and abstract style of hair which will rely on the texture to give more detail. I have to apologise for having the screen shot appearing so fuzzy as I had not turned the anti-aliasing up on the view port. left side view back three-quarters right side view lower view The 5 minute pose exercise was completed using reference from a pose generator.  reference from: https://www.quickposes.com/en/gestures/random