Continuing with the modelling of the character I have added several features alongside improving the geometry. This included the addition of nostrils, ears, eyelids, neck, lips and throat. These have been done to take a different approach to my previous animation, with semi-realistic facial features. The nose uses dimples that do not punch a hole in the mesh. Instead the hole will be described through textures. head front view The ear follows the same concept as the nose using a dimple to simulate an ear hole. The structure of the ear itself is not actually accurate to a human ear. During modelling it actually had to be sized up from the ortho-graphs to fit within a 3D world. side view head geometry smooth head cutaway For the hair I started from two different approaches, one of which was starting from the crown and working outwards. On my third attempt I decided it would make more sense of start with the fringe. This is because of the most distinct shapes...