In an attempt to keep the character relatively simple the geometry was less dense for the head. The hair modelled contains more polygon in order to get the desired shapes and edges. Because of the denser mesh it was a little confusing to clean but I am happy with the result.
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three-quarters view |
I have gone for a smoother and abstract style of hair which will rely on the texture to give more detail. I have to apologise for having the screen shot appearing so fuzzy as I had not turned the anti-aliasing up on the view port.
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left side view |
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back three-quarters |
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right side view |
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lower view |
The 5 minute pose exercise was completed using reference from a pose generator.
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reference from: https://www.quickposes.com/en/gestures/random |
Dats pretty good, I like 👏 👏
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